ZibraGDS unveiled - A solution for massive real-time geometry in Unreal Engine
Zibra AI has announced ZibraGDS, with GDS standing for Geometry Data Structure. This is a new Unreal Engine plugin designed to bring massive geometry sequences into Unreal Engine and render them in real-time. Currently in closed alpha, details about the plugin remain limited, but a teaser video showcases its potential. It demonstrates how high-poly animation sequences can be rendered more efficiently, with ZibraGDS achieving much higher frame rates and enabling scenes that would otherwise be impractical.
Published: 6. Oct. 2025