The first update of 2025 for Cascadeur has been released. Designed to accelerate and simplify the animation process, Cascadeur continues to deliver on this promise with features that make the lives of animators easier and the creative workflow more enjoyable.

One such feature, and the major highlight of this release, is the new Inbetweening functionality, which automatically generates smooth and natural motion between two poses. It is based on a dataset created by the Cascadeur team, consisting of hundreds of recorded animations, primarily focused on locomotion.

Inbetweening | Cascadeur 2025.1 Feature Highlights

This feature can be seen as an advanced form of interpolation, utilizing machine learning and other advanced algorithms to not only fill in frames but also generate realistic movement between poses. Additionally, users can enhance the final animation by adding more poses or adjusting the timing, making it easier to create complex movements. 

Despite this automation, fine-grained control is retained. Once the animation is generated, users can make edits and fine-tune the results. The Cascadeur team notes that this is the first version of Inbetweening, suggesting that the feature will continue to evolve in future updates.

In this release, both AutoPosing and AutoPhysics features have been improved. AutoPosing, which predicts and automatically sets up the desired pose, now offers greater stability and improved pelvis control. This provides better control over the hips and back of a character.

AutoPhysics, which uses physics-based algorithms to analyze and adjust the animation for physical accuracy, now preserves the original pose more effectively through Geometrical Constraints logic.

In addition, users now have the ability to decide how much they want AutoPhysics to correct their animations using a slider. Users can also prioritize keyframes, ensuring that poses at those keyframes remain unchanged while AutoPhysics builds the physics around them.

The Ragdoll system has been upgraded to allow any geometry to be used as a collidable mesh, and convex meshes can also be generated based on existing geometry. Additionally, it's now possible to apply the ragdoll behavior to multiple characters and connect them, enabling more dynamic interactions.

Another significant new feature is support for the GLTF/GLB import format, making it easier to work with software that uses this format as a core part of their workflow, such as Blender and Godot.

Other additions include a new right-click context menu for easier access to common functions, improved unbaking functionality, optimized copy tools, added Roblox sample characters, and various UI changes, among others.

For more information, be sure to check the official release notes.

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