QuickTile is a new tool for Unity that allows developers to create 3D and 2.5D levels in a tilemap style by simply drawing on a grid. It was designed for rapid level creation and prototyping, especially for games reminiscent of Mario + Rabbids and Kirby and the Forgotten Land.
Like many other development tools, QuickTile was born out of necessity. It was created by Bekkoloco after evaluating existing solutions, finding them overly complex, and aiming to build something easier to use.
With QuickTile, developers can paint directly on fully customizable, depth-aware grids. Stacked rules allow platforms, ramps, and walls to be raised by controlling per-layer Y-offsets. Each Y-offset generates its own Tilemap, which is automatically managed by SkirtManager, a system that creates matching platform undersides, ledges, and walls based on the level's geometry.

Prefabs can be placed with pixel-perfect offsets, while a "Place on Ground" rule ensures that platforms and items remain anchored to any painted tile. Sprites, tints, and offsets can be adjusted with instant visual feedback, without entering play mode.
A GPU-powered paint shader supports smooth blending of up to four ground materials such as grass, stone, dirt, and snow, allowing for varied platform surfaces across the map.
QuickTile also includes a complete save and restore system that preserves tiles, rules, objects, and paths. This enables fast level swapping, team-based collaboration, and runtime loading.
The tool is now available, with upcoming updates planned to deliver new features. Highlights include side-scrolling 2.5D level support, built-in puzzle logic, and a NavMesh Surface system.
For more information and to get access to the tool, visit the product page on the Unity Asset Store.