Puck's Pixelizer is a new tool that allows users to pixelate 3D models to achieve instant PSX-inspired aesthetics. It is designed for shading and for creating a distinctive retro pixelated look on existing models and textures.
The tool provides a streamlined workflow that allows users to easily pixelate textures and adjust the process with controls for dithering, brightness, exposure, blur, saturation, contrast, and color tint. All adjustments are accompanied by real-time feedback.
The application works with both high poly and low poly models and supports textures of up to 2K resolution (2048×2048 pixels). However, according to the developer, it appears to perform best with textures up to 512×512 pixels, as larger textures may result in lag due to the performance impact. The tool includes 131 ready-to-use color palettes for color tinting, allowing users to control how strongly the palettes affect the textures.
Although recently released, Puck's Pixelizer has already received several updates that expand its capabilities. These updates introduce improved import and export options, including support for batch exports, along with fixes for FBX and glTF file formats. In addition, users can now add new materials and edit textures directly without requiring a model. Support for custom themes has also been introduced, allowing users to create their own themes and style the application according to their preferences.
Recent updates have also expanded platform support. The tool was initially released for Windows systems, but builds are now available for macOS and Linux.
For more information and to purchase the tool, visit the Puck's Pixelizer page on itch.io.