Unreal Engine developer Kumar Roshan has released a modular third-person shooter core system aimed at simplifying the development of such games in Unreal Engine. By eliminating the need to build core systems from scratch, this tool can potentially save developers months of work, allowing them to focus on the unique features of their game rather than spending valuable time reinventing the wheel.
The project serves as a modular, extensible toolkit that provides a production-ready gameplay foundation for both PC and console third-person shooters. Built in Unreal Engine 5.5, its core logic is implemented entirely in C++, with all gameplay-relevant variables being Blueprint-exposed and categorized. This enables developers to create weapons, pickups, and gameplay mechanics entirely through data-driven and Blueprint-based customization without the need to delve into C++ unless desired.
The Modular Shooter Core System comes packed with features and includes many of the most popular third-person shooter mechanics. It offers a robust locomotion system supporting walking, sprinting, crouching, and jumping, along with an interaction system that enables players to pick up weapons and objects throughout the game world. In addition, the project offers inventory and health systems that further streamline development.
For combat, developers can quickly create rifles, pistols, and shotguns by configuring a data structure that defines properties such as damage, fire rate, ammo, sounds, and visuals, all of which are easily adjustable in Blueprint. A dual weapon system is also included, allowing seamless switching between primary and secondary weapons, while a dynamic crosshair updates in real time based on the player's state, whether aiming, shooting, or idle.
The grenade system features physics-based explosions and real-time projectile path prediction, with the added flexibility of canceling throws. A weapon wheel system is also available, enabling players to select weapons through a radial menu interface.
The project is targeted at both indie developers and larger teams, offering a clean, easily extendable C++ core combined with the flexibility of Blueprints. It also serves developers who wish to learn the architecture of professional shooter games, with included documentation providing further reference.
For more information and to purchase the Modular Shooter Core System, be sure to visit the product page on the developer's Patreon.