Mesh-Peeling is a new tool for peeling meshes created by programmer and game developer Bünyamin Sezer. This tool enables users to peel 3D meshes of diverse sizes and shapes and was created for use with models with no thickness.
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According to the developer, many aspects of the project have been developed with the Unity Job System. This is a system that enables developers to write simple and safe multithreaded code so that applications can use all available CPU cores for improved performance.
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The author has shared a video explaining how the tool works and how it was created. It is embedded below. Note though that the video is in Turkish, although English subtitles are available.
Mesh-Peeling is available under the permissive MIT license and can be obtained by visiting the author's GitHub project page.